Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Monday, 1 August 2011

Drifting Endlessly...

Just because you know where you are and where you're heading, does not instantly a success make.
So we're well into getting a prototype, demostrable AI, and a single/video completed so that we can head through the 'To Investment' door. But part of that is trying to raise interest in the project (via this very blog amongst other things) before we head through that door.
Its a weird place and at the last directors' meeting we agreed we've begun to drift.
I'm not sure whether knowing that this is the exact place where most projects of this nature fail is comforting or not :-). Commitment of all types: time, money, ownership/IP, is tested here.
This is the time to dig in and dig down for those reserves. Deadlines drift, interest wains, money is in short supply, and only the strongest survive.
So can we pull our socks up, take a deep breath in and commit to the next level (and there is always a next level) - watch this space!
"No ones going to take me alive, the time has come to make things right, you and I must fight for our rights, you and I must fight to survive" Muse - Knights of Cydonia

Tuesday, 21 June 2011

Artwork images

So here are some of the illustrations for the Etheric Swarm (the Bad Guys, or some of many actually!)... in their unmanifest form they are tendrilly, un-solid.  Our artist Stephen Crowe described them perfectly... "A roiling mass that sort of 'unfolds' into existence, and is constantly changing, but always has a shape of 'intent' - a kind of direction or purpose". 

As they manifest they solidify into their more human appearance.
Sketch of an Etheric in the manifesting process
The finished version
An Etheric in manifest form, about to do something nasty:) Imagine a large 'swarm' of these guys descending on you...
Stephen really captured the kind of 'nasty' we wanted, and we're excited about seeing more characters come to life.

Monday, 23 May 2011

Off World: Blog

Hi, this is the blog of Daywalker Productions' gaming and music project: Off World (working title obviously at this point in time).

Worth to note at this stage that we're working away on a prototype psychological thriller 3rd person game and associated incidental and rock music, for a STEAM release late this year or early next (2012). Long way to go, so lets see what happens from now until then.

At the moment there are three of us in Daywalkers, and although we all have a go at everything, primairly we cover:

Margaret: visual, story and music creative, guitarist and celloist extrodinare
Matt: artificial intelligence, tech guy, and part-time guitarist
Myself: story/game spec and music creative, project/business manager, and pianist/guitarist/vocalist

We also have some fantastic partners who cover game development, artwork, finances, legal representation, and production; which we're also fortunate enough to call friends. More on these guys over the next few months.

The idea is simple. Build a highly crafted indie game with related music and sell it; all the time blogging the progress.

To note finally; we all have day jobs!

Dave

Sunday, 22 May 2011

First post

Woohoo, the first post of the Off World project.

Dave and Margaret are busy with the 48hr film event writing some cool music and I am busy writing more of the AI for the game trying to integrate with the Bullet physics engine - nearly there.